This page is part of the archive of my Knights of the Compiler blog.

The january game is finished: Relentless Escape!

Date published: Thursday, January 24, 2013

It’s done! After around a month of designing, searching for and finding game assets, and a few weeks of coding, I finished my first game for the One Game A Month challenge. I’m really proud of how it turned out. The fact that I actually finished it a few days before the deadline gives me the feeling that I might just make it all the way to the finish line!

The main menu of my january game.

Strangely, the finishing touch was not the hardest part of Relentless Escape. They were more like the more boring parts. It’s true that it’s really easy to make a small demo and then stop coding. I found out however that it’s not true that finishing the game, going past the 90% mark, is the hardest part. To me, it just FELT like the hardest part. As I said before, the finishing touches were kind of boring. But as you near the completion of the core game, other things start needing attention too. You notice you need a solid menu structure, the crappy graphics become more and more irritating, and those little tasks you were too lazy to do earlier start creeping up higher on your to-do list. For me, these leftover tasks were not very hard. It took some time, but it was anything but hard. The hard part was just pushing myself to do these tasks.

And I’m glad I did! If you’re interested in how it turned out, head over to the game page and download the zipped executable. Extract, double-click and play. Enjoy!

Oh, and if you happen to find any bugs, please let me know. I think I managed to squash most of them but ofcourse I might’ve missed some.


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